Ages

Before Time

 * Good exists in the Infinite Chaos, a place of primordial matter and elder gods
 * Good plants Mishtar, the world tree
 * Good creates the celestials to tend to Mishtar
 * Good begets the first powers, Light and Darkness
 * The celestials take primordial matter and form it into the four elements, stored in the elemental planes
 * Light and Darkness give birth to Time and Life (aka Nature)
 * The celestials create prime material plane, Rojopotis

The First Age

 * The celestials create the first people, giants, given the gift of life by Life
 * Evil and the fiends rebel against Good and the celestials
 * Evil incarnates as Tiamat and mating with the titan Abzu, gives birth to the chromatic dragons
 * Life seduces Tiamat and gives birth to the metallic dragons
 * 1000 years of war between dragons and giants
 * The powers make giants into the first gods, the Kadeem
 * The gods kill the titan Abzu and claim rulership of Rojopotis
 * Tiamat, and an army of demons, go to war with the gods
 * The god of magic, Marduk, slays Tiamat and is made king of the gods

The Reign of the Kadeem

 * Marduk creates the Tower of Sol from the bones of Tiamat, and at the top he creates the first sun, which shines out at the world at all hours
 * The gods travel Rojopotis creating. As they travel they divide into several different courts.
 * Corellon of the Seelie Court creates the elves
 * Other gods, angry people had been created without their input, went to Marduk’s tower to complain, but when they get there his attendants say he left, seeking further knowledge

The Age of Blood

 * With Marduk gone, a war breaks out over rule of Rojopotis
 * Moradin creates the dwarves
 * Humans come into being
 * Gods establish fortresses in the elemental planes for safety
 * Four houses eventually develop based in the four elemental planes
 * A war between the houses of Air and Fire is fought and members of every race are caught in the middle
 * Air wins, slaying many of the gods of Fire
 * Since history is written by the victors, the gods of the house of Air paint themselves as good
 * To this day air is associated with good, celestials, life, and salvation
 * Fire is associated with evil, devils, demons, death, and damnation
 * The Divine Council of Arcadia
 * Rojopotis is divided into three parts, the top half is given to Air and the bottom half is divided between Earth and Water
 * Fire is banished from Rojopotis
 * Rojopotis is oriented so that “up” is the direction of the roots of Mishtar (the home of Good) while “down” is the direction of the highest branches (home to the fiends)
 * A dome called the sky is built over Rojopotis (supported by the four Sky Pillars) separating it from the Ethereal Sea, which surrounds it
 * The plane of air sits at the top of the Ethereal Sea, separating it from the Astral Sea and the Upper Planes beyond
 * The plane of fire sits at the bottom of the Ethereal Sea, separating it from the Lower Planes
 * The planes of water and earth surround the middle of the Ethereal Sea, separating it from the Middle Planes
 * Those mortals that followed house Fire are banished to a prison plane of darkness, the Underdark, eventually becoming Drow, Duergar, Tieflings, Trolls, and Shadow Dragons
 * The Seelie Court, some of the few gods still living on Rojopotis, are given the Feywild

The Reign of Air
Dwarf kingdoms center on the Sky Pillars they have been tasked with defending
 * Many gods have left Rojopotis, some building new planes in the Ethereal Sea called planets
 * There are still a fair number of demigods running about
 * The gods of air mainly live in the plane of air, but will come down to Rojopotis from time to time
 * There is no fire, so metal tools and weapons can’t be smelted, but stone age civilizations begin to develop
 * Dragons, especially those that relied on fire, retreat to mountain lairs
 * Giants retain rulership of the hills and flatlands
 * Elves are the most powerful race, and tend to live near forests where fey magic is strong
 * Humans, the least populous and advanced, mostly stick to the coasts and begin spreading via the oceans.The Tower of Sol is destroyed, plunging the world into darkness

The Age of Darkness
His follower, Gruumsh, creates goblins as soldiers
 * Some magic light is available, but the world is very dark and dangerous
 * With gods absent or unable to notice, many monsters emerge
 * Taking advantage of the chaos Evil returns in the form of the Shadow King
 * He attracts to himself dragons, monsters, and all manor of evil peoples
 * Finding goblins too chaotic, Gruumsh creates orcs
 * One of the Pillars of the Sky is destroyed
 * An alliance of elves, dwarves, and humans fight the forces of the Shadow King on the planes of Maldar.
 * They all die, but their sacrifice is noticed by the gods who join the fray themselves
 * The king of the gods dies, but as he lies dying his last order is to reopen the doors of Fire
 * A mortal hero is sent to do so and returns with a massive torch, the second sun The Shadow King offers a truce, willing to end the bloodshed if he can rule the world for half of each day, and the remaining gods of Air agree
 * A circular river is constructed around the world, and two boats are placed in it at opposite sides, one holding the Shadow King and the other holding the mortal hero, now made a god, with the sun torch
 * Demons, angered by the truce, ambush and kill the Shadow King as he traveles below the world
 * Demons ambush the new god with the sun as well, but are defeated by her defenders

The Sixth Age (The Bronze Age)

 * Fighting continues between the children of Gruumsh (now referred to as one-eye)
 * The return of light gives humans an edge, while the return of fire increases the goblins and orcs ability to destroy
 * A dwarf (later made a god) learns to smelt the draconic metals (gold, silver, copper, tin, and zinc), eventually discovering the strong alloy bronze
 * Other races gain smithing ability, but the dwarves remain the best
 * The elves are still dominant, but the dwarves growing strength put the two races into conflict

The Dwarven Age (The Iron Age)

 * To help his children, Moradin creates iron, a powerful metal abhorrent to fey
 * Gruumsh follows suit and creates lead, a heavy metal soft enough for his orcs to smelt over a campfire
 * For centuries only dwarves have access to Iron, and their kingdoms become dominant
 * Eventually other races learn iron working, some elvish smiths even win renown for their magic steel, but dwarves are still the most powerful race
 * A group of dwarves invade the elvish kingdom of the western gate, so the elves fail to defend the sun god's boat, and it is overwhelmed by demons on it's journey under the world
 * The sun god is killed and her torch extinguished
 * Not wanting the world to go without a sun again, the three dwarven emperors go to the gods to request their aid. Unlike last time, when the gods of fire were eager to break free and created the second sun freely, this time the gods of fire have demands
 * The Divine Council of Brass
 * The fire god [???] is made into the new sun
 * His ship is the seat of the Overseers, a diverse group of gods who determine when divine interference in the material planes goes too far and must be restricted (a seat is left open for a representative of the Seelie Court, who don't participate)

The Silent Age

 * The gods of air are still the most widely worshiped, but many retreat to the Astral Sea, where they build heavens for their dead followers
 * Gods largely stop responding directly to their followers, instead designating saints to carry out their will
 * Humans grow to be the most populous, but not necessary politically dominant
 * The Praeteri Empire is built

The Preateri Age

 * People are moved around to better suit the Preateri
 * Halflings are created for use in the Preateri wars against dwarves
 * The Northern Sky Pillar is closed off to stop the Preateri from taking it
 * Many elves leave for the Feywild or go to the kingdom of the western gate
 * The Praeteri rule most of the world, in relative peace for thousands of years
 * Gnome missionaries are sent to Rojopotis
 * The Preateri heartland is destroyed, creating the Black Desert

The Tenth Age

 * After the fall of the Preateri, the world is thrown into chaos
 * Humans are still the most powerful, but other races are coming back into power
 * ~2500 p.a. The Kingdom of Larnaca is united
 * ~2925 p.a. The dragonborn are created under Good King Kalos
 * ~3000 p.a. The Vale of Cythraul Campaign